{"id":8211,"date":"2026-02-05T20:14:35","date_gmt":"2026-02-05T17:14:35","guid":{"rendered":"https:\/\/www.teknolojidergisi.net\/?p=8211"},"modified":"2026-02-05T20:14:38","modified_gmt":"2026-02-05T17:14:38","slug":"nioh-3-ve-vampires-bloodlord-rising-mfg-destekli-dlss-4-ile-cikis-yapiyor","status":"publish","type":"post","link":"https:\/\/www.teknolojidergisi.net\/?p=8211","title":{"rendered":"N\u0130OH 3 VE VAMP\u0130RES: BLOODLORD R\u0130S\u0130NG, MFG DESTEKL\u0130 DLSS 4 \u0130LE \u00c7IKI\u015e YAPIYOR"},"content":{"rendered":"\n<p>Bu hafta<em> Nioh 3<\/em> ve <em>Vampires: Bloodlord Rising<\/em>, \u00c7oklu Kare Olu\u015fturma (Multi Frame Generation) \u00f6zellikli DLSS 4 deste\u011fiyle sunulurken;<em> Carmageddon: Rogue Shift<\/em> ve <em>Nightmare Frontier<\/em> ise DLSS S\u00fcper \u00c7\u00f6z\u00fcn\u00fcrl\u00fck deste\u011fine kavu\u015fuyor.<\/p>\n\n\n\n<p>Ayr\u0131ca, oyunun remaster s\u00fcrecindeki a\u015famalar\u0131 ve assetleri \u00f6l\u00e7ekli bir \u015fekilde modernize etmek i\u00e7in RTX teknolojisini nas\u0131l kulland\u0131klar\u0131n\u0131 ke\u015ffetmek \u00fczere <a href=\"https:\/\/www.nvidia.com\/en-us\/geforce\/news\/rtx-remix-mod-contest-winners\/\">Painkiller RTX<\/a> ekibinden \u00fc\u00e7 geli\u015ftirici ile bir araya geldik. Geleneksel y\u00f6ntemlerle y\u0131llar s\u00fcrecek bir s\u00fcreci, binlerce legacy texture\u2019\u0131 y\u00fcksek kaliteli Fiziksel Temelli Render (PBR) materyallerine y\u00fckselterek ger\u00e7ekle\u015ftiren ekip; tekrarlayan i\u015flerin yaratt\u0131\u011f\u0131 uyu\u015fmazl\u0131klar\u0131 ortadan kald\u0131rd\u0131. Ekip, \u00fcretken yapay zekay\u0131 entegre ederek, k\u00fc\u00e7\u00fck tak\u0131mlar\u0131n k\u0131s\u0131tl\u0131 kaynaklarla devasa g\u00f6rsel hedefleri nas\u0131l dengeleyebilece\u011fi konusunda yeni bir standart belirledi. R\u00f6portaj\u0131n tamam\u0131n\u0131 <a href=\"https:\/\/developer.nvidia.com\/blog\/how-painkiller-rtx-uses-generative-ai-to-modernize-game-assets-at-scale\">buradan<\/a> okuyabilirsiniz.<\/p>\n\n\n\n<p>\u0130\u015fte RTX teknolojilerini entegre eden yeni ve gelecek oyunlar:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><a href=\"https:\/\/store.steampowered.com\/app\/3681010\/Nioh_3\/\">Nioh 3<\/a>: KOEI TECMO imzal\u0131 Nioh 3, karanl\u0131k samuray aksiyon RPG serisinin en yeni halkas\u0131d\u0131r; Japonya\u2019n\u0131n tarihsel olarak \u00e7alkant\u0131l\u0131 Sengoku d\u00f6neminde bir sonraki \u015fogun olmaya aday gen\u00e7 bir sava\u015f\u00e7\u0131n\u0131n hikayesini anlat\u0131yor. Oyun 6 \u015eubat&#8217;ta \u00e7\u0131k\u0131yor, ancak oyuncular demo saveinizin tam s\u00fcr\u00fcme sorunsuz bir \u015fekilde aktar\u0131ld\u0131\u011f\u0131 <a href=\"https:\/\/store.steampowered.com\/app\/3681010\/Nioh_3\/\">Nioh 3 demosunu<\/a> \u015fimdiden indirip oynamaya ba\u015flayabilirler. Hem demoda hem de tam s\u00fcr\u00fcmde GeForce RTX kullan\u0131c\u0131lar\u0131 \u00c7oklu Kare Olu\u015fturma \u00f6zellikli DLSS 4 kullanarak performans\u0131 katlayabilirler.<\/li>\n\n\n\n<li><a href=\"https:\/\/store.steampowered.com\/app\/3633680\/Sea_of_Remnants\/\">Sea of Remnants <\/a><a href=\"https:\/\/store.steampowered.com\/app\/3633680\/Sea_of_Remnants\/\"><strong>Kapal\u0131 Alfa<\/strong><\/a>: NetEase Games ve Joker Studio, oyuncular\u0131 ge\u00e7mi\u015fe dair t\u00fcm an\u0131lar\u0131n\u0131 kaybetmi\u015f kukla benzeri bir denizci rol\u00fcn\u00fc \u00fcstlendikleri, g\u00f6rsel olarak b\u00fcy\u00fcleyici Sea of Remnants d\u00fcnyas\u0131na davet ediyor. Bu u\u00e7suz bucaks\u0131z yolculuk boyunca oyuncular, puppetfolk m\u00fcttefiklerinden olu\u015fan bir m\u00fcrettebat toplayabilir, gemilerini mod\u00fcler y\u00fckseltmelerle \u00f6zelle\u015ftirebilir ve d\u00fcnyay\u0131 ke\u015ffederek s\u0131ra tabanl\u0131 sava\u015flar i\u00e7in \u00f6zel ekipler kurabilirler. 5-12 \u015eubat tarihleri aras\u0131nda Sea of Remnants, se\u00e7ilmi\u015f oyunculara path tracing ve \u00c7oklu Kare Olu\u015fturma \u00f6zellikli DLSS 4 teknolojilerini i\u00e7eren erken bir deneyim sunan &#8220;Wanderer Test&#8221; adl\u0131 PC Kapal\u0131 Alfa testine ev sahipli\u011fi yapacak. Oyunun tam \u00e7\u0131k\u0131\u015f\u0131 bu y\u0131l\u0131n ilerleyen d\u00f6nemlerinde ger\u00e7ekle\u015fecek.<\/li>\n\n\n\n<li><a href=\"https:\/\/store.steampowered.com\/app\/2191500\/Vampires_Bloodlord_Rising\/\">Vampires: Bloodlord Rising<\/a>: Mehuman Games ve Toplitz Productions\u2019\u0131n karanl\u0131k, a\u00e7\u0131k d\u00fcnya maceras\u0131 Vampires: Bloodlord Rising\u2019de bir Vampir Lordu olarak uyan\u0131yorsunuz. Oyun ge\u00e7en hafta sonu Erken Eri\u015fim&#8217;e girdi\u011finden beri oyuncular kalelerini in\u015fa etmeye, kan av\u0131na \u00e7\u0131kmaya, hizmetkarlar\u0131na h\u00fckmetmeye ba\u015flad\u0131lar bile. GeForce RTX kullan\u0131c\u0131lar\u0131, \u00c7oklu Kare Olu\u015fturma \u00f6zellikli DLSS 4 kullanarak kare h\u0131zlar\u0131n\u0131 maksimize edebilirler. Ayr\u0131ca NVIDIA uygulamas\u0131 kullan\u0131c\u0131lar\u0131, DLSS S\u00fcper \u00c7\u00f6z\u00fcn\u00fcrl\u00fc\u011f\u00fc <a href=\"https:\/\/www.nvidia.com\/en-us\/geforce\/news\/dlss-4-5-dynamic-multi-frame-gen-6x-2nd-gen-transformer-super-res\/\">DLSS 4.5 S\u00fcper \u00c7\u00f6z\u00fcn\u00fcrl\u00fc\u011fe<\/a> y\u00fckseltebilirler.<\/li>\n<\/ul>\n\n\n\n<ul class=\"wp-block-list\">\n<li><a href=\"https:\/\/store.steampowered.com\/app\/1712100\/Carmageddon_Rogue_Shift\/\">Carmageddon: Rogue Shift<\/a>: 34BigThings\u2019in <a href=\"https:\/\/store.steampowered.com\/app\/1712100\/Carmageddon_Rogue_Shift\/\">Carmageddon: Rogue Shift<\/a>\u2019i, oyuncular\u0131n bir pas y\u0131\u011f\u0131n\u0131 hurda, biraz yak\u0131t ve derme \u00e7atma bir silahla donat\u0131lm\u0131\u015f say\u0131s\u0131z yar\u0131\u015f\u00e7\u0131dan biri olarak kat\u0131lmas\u0131na izin veren bir roguelite olarak klasik aksiyon-yar\u0131\u015f serisini yeniden canland\u0131r\u0131yor. Carmageddon: Rogue Shift\u2019te yar\u0131\u015fan GeForce RTX kullan\u0131c\u0131lar\u0131, oyun 6 \u015eubat&#8217;ta \u00e7\u0131kt\u0131\u011f\u0131nda DLSS S\u00fcper \u00c7\u00f6z\u00fcn\u00fcrl\u00fck ve DLAA ile kare h\u0131zlar\u0131n\u0131 h\u0131zland\u0131rabilir ve g\u00f6r\u00fcnt\u00fc kalitesini art\u0131rabilirler. NVIDIA uygulamas\u0131 arac\u0131l\u0131\u011f\u0131yla her ikisini de <a href=\"https:\/\/www.nvidia.com\/en-us\/geforce\/news\/dlss-4-5-dynamic-multi-frame-gen-6x-2nd-gen-transformer-super-res\/\">DLSS 4.5 S\u00fcper \u00c7\u00f6z\u00fcn\u00fcrl\u00fc\u011fe<\/a> y\u00fckseltmek m\u00fcmk\u00fcnd\u00fcr.<\/li>\n<\/ul>\n\n\n\n<ul class=\"wp-block-list\">\n<li><a href=\"https:\/\/store.steampowered.com\/app\/3310950\/Nightmare_Frontier\/\">Nightmare Frontier<\/a>: Ice Code Games\u2019in cesaretinizi ve liderli\u011finizi, korkular\u0131n\u0131z\u0131n somutla\u015fm\u0131\u015f hali olarak tan\u0131mlanan &#8220;Dreadweaver&#8221;lara kar\u015f\u0131 s\u0131nad\u0131\u011f\u0131n\u0131z Tactical Extraction Looter oyunu olan <a href=\"https:\/\/store.steampowered.com\/app\/3310950\/Nightmare_Frontier\/\">Nightmare Frontier<\/a>\u2019e ho\u015f geldiniz. Erken Eri\u015fim&#8217;deki Nightmare Frontier\u2019de hayatta kalma m\u00fccadelesi veren GeForce RTX kullan\u0131c\u0131lar\u0131, art\u0131k DLSS S\u00fcper \u00c7\u00f6z\u00fcn\u00fcrl\u00fck ve DLAA ile kare h\u0131zlar\u0131n\u0131 h\u0131zland\u0131rabilir ve g\u00f6r\u00fcnt\u00fc kalitesini art\u0131rabilirler. NVIDIA uygulamas\u0131 \u00fczerinden her iki teknolojiyi de <a href=\"https:\/\/www.nvidia.com\/en-us\/geforce\/news\/dlss-4-5-dynamic-multi-frame-gen-6x-2nd-gen-transformer-super-res\/\">DLSS 4.5 S\u00fcper \u00c7\u00f6z\u00fcn\u00fcrl\u00fc\u011fe<\/a> y\u00fckseltebilirsiniz.<\/li>\n<\/ul>\n\n\n\n<p>Son olarak, NVIDIA RTX neural rendering ve yapay zekan\u0131n oyun d\u00fcnyas\u0131n\u0131n bir sonraki d\u00f6nemini nas\u0131l tan\u0131mlad\u0131\u011f\u0131n\u0131 ke\u015ffetmek i\u00e7in <a href=\"https:\/\/www.nvidia.com\/en-us\/events\/gdc\/\">GDC\u2019de bize kat\u0131l\u0131n<\/a>. Ba\u015fkan Yard\u0131mc\u0131s\u0131 John Spitzer, \u00f6zel oturumunda oyun geli\u015ftirmenin gelece\u011fine dair bir bak\u0131\u015f sunacak; path tracing ve \u00fcretken yapay zeka i\u015f ak\u0131\u015flar\u0131ndaki yenilikleri tan\u0131tacak. Bu s\u0131rada, Applied Deep Learning Research Ba\u015fkan Yard\u0131mc\u0131s\u0131 Bryan Catanzaro, en yeni yapay zeka trendleri \u00fczerine interaktif bir \u201cAsk Me Anything\u201d etkinli\u011fine kat\u0131lacak.<\/p>\n\n\n\n<p>\u0130lgili Linkler:<\/p>\n\n\n\n<figure class=\"wp-block-embed\"><div class=\"wp-block-embed__wrapper\">\nhttps:\/\/www.nvidia.com\/en-gb\/geforce\/news\/nioh-3-vampires-bloodlord-rising-carmageddon-dlss\n<\/div><\/figure>\n\n\n\n<figure class=\"wp-block-embed is-type-wp-embed is-provider-nvidia-technical-blog wp-block-embed-nvidia-technical-blog\"><div class=\"wp-block-embed__wrapper\">\n<blockquote class=\"wp-embedded-content\" data-secret=\"cW2DX2jOfR\"><a href=\"https:\/\/developer.nvidia.com\/blog\/how-painkiller-rtx-uses-generative-ai-to-modernize-game-assets-at-scale\/\">How Painkiller RTX Uses Generative AI to Modernize Game Assets at Scale<\/a><\/blockquote><iframe loading=\"lazy\" class=\"wp-embedded-content\" sandbox=\"allow-scripts\" security=\"restricted\" style=\"position: absolute; visibility: hidden;\" title=\"&#8220;How Painkiller RTX Uses Generative AI to Modernize Game Assets at Scale&#8221; &#8212; NVIDIA Technical Blog\" src=\"https:\/\/developer.nvidia.com\/blog\/how-painkiller-rtx-uses-generative-ai-to-modernize-game-assets-at-scale\/embed\/#?secret=Do07W5a5Lr#?secret=cW2DX2jOfR\" data-secret=\"cW2DX2jOfR\" width=\"600\" height=\"338\" frameborder=\"0\" marginwidth=\"0\" marginheight=\"0\" scrolling=\"no\"><\/iframe>\n<\/div><\/figure>\n","protected":false},"excerpt":{"rendered":"<p>Bu hafta Nioh 3 ve Vampires: Bloodlord Rising, \u00c7oklu Kare Olu\u015fturma (Multi Frame Generation) \u00f6zellikli DLSS 4 deste\u011fiyle sunulurken; Carmageddon: Rogue Shift ve Nightmare Frontier ise DLSS S\u00fcper \u00c7\u00f6z\u00fcn\u00fcrl\u00fck deste\u011fine kavu\u015fuyor. Ayr\u0131ca, oyunun remaster s\u00fcrecindeki a\u015famalar\u0131 ve assetleri \u00f6l\u00e7ekli bir \u015fekilde modernize etmek i\u00e7in RTX teknolojisini nas\u0131l kulland\u0131klar\u0131n\u0131 ke\u015ffetmek \u00fczere Painkiller RTX ekibinden \u00fc\u00e7 geli\u015ftirici ile bir araya geldik. Geleneksel y\u00f6ntemlerle y\u0131llar s\u00fcrecek bir s\u00fcreci, binlerce legacy texture\u2019\u0131 y\u00fcksek kaliteli Fiziksel Temelli Render (PBR) materyallerine y\u00fckselterek ger\u00e7ekle\u015ftiren ekip; tekrarlayan i\u015flerin yaratt\u0131\u011f\u0131 uyu\u015fmazl\u0131klar\u0131 ortadan kald\u0131rd\u0131. Ekip, \u00fcretken yapay zekay\u0131 entegre ederek, k\u00fc\u00e7\u00fck tak\u0131mlar\u0131n k\u0131s\u0131tl\u0131 kaynaklarla devasa g\u00f6rsel hedefleri nas\u0131l dengeleyebilece\u011fi konusunda<\/p>\n","protected":false},"author":3,"featured_media":8212,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[2],"tags":[],"class_list":["post-8211","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-donanim"],"_links":{"self":[{"href":"https:\/\/www.teknolojidergisi.net\/index.php?rest_route=\/wp\/v2\/posts\/8211"}],"collection":[{"href":"https:\/\/www.teknolojidergisi.net\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.teknolojidergisi.net\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.teknolojidergisi.net\/index.php?rest_route=\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/www.teknolojidergisi.net\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=8211"}],"version-history":[{"count":1,"href":"https:\/\/www.teknolojidergisi.net\/index.php?rest_route=\/wp\/v2\/posts\/8211\/revisions"}],"predecessor-version":[{"id":8213,"href":"https:\/\/www.teknolojidergisi.net\/index.php?rest_route=\/wp\/v2\/posts\/8211\/revisions\/8213"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.teknolojidergisi.net\/index.php?rest_route=\/wp\/v2\/media\/8212"}],"wp:attachment":[{"href":"https:\/\/www.teknolojidergisi.net\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=8211"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.teknolojidergisi.net\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=8211"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.teknolojidergisi.net\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=8211"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}